![]() Naturally, both games play differently depending on where you are at in the story, but for the most part play similar to old-school Zelda games – from the dungeon delving and puzzle solving, to downright hack-and-slashing the opposition. The constant changing of graphical styles and its accompanying gameplay limitations, whatever they may be, make it so that no one graphical or gameplay style gets stale. Don’t get too comfortable with those fancy aesthetics just yet though, because both Evoland games will frequently revert back to the designs (and limitations) of the past, often as part of the story process. Both games will bring you through the minimalistic Gameboy-esque color palette and design limitations, all the way to more “modern” (albeit cartoony) three-dimensional graphics. Over time, you will continue to add to the world in the form of additional actions and, sometimes, completely new graphical overhauls. Quickly, though, you will begin to unlock things such as multi-directional movement, sound, and the ability to interact with the environment. You will start both of these games under the guise of an original Gameboy game, and will only be able to move in a single direction for a time. While Evoland 1 closely follows the history of the adventure and RPG genres – starting from the 80s up to around the PS1 era – Evoland 2 takes it a step further by applying additional genres, such as the fighter and arcade scrolling shooter. The second game also veers into that humorous minefield, but at least it can precariously hang with decent action-RPG elements and amusing writing.As alluded to earlier, both Evoland titles are best described as a collection of game design concepts spanning multiple decades, stitched together to be consumed through the framework of a single game. I’d look at the first game as a nonessential bonus. Taken as a whole, Evoland: Legendary Edition should probably be viewed as just including Evoland 2, since that game is, for the most part, totally alright. The convention-busting moments work very well, with those being the moments where Evoland 2 starts to come into its own. The writing leans a little too hard into meta jokes and playfulness, but it’s charming on the whole. The sense of variety can be exciting, but more often it reminds me of the games Evoland is clearly inspired by and makes me disappointed it’s just a pale imitation of Zelda, Chrono Trigger, Fire Emblem, and more.ĭespite those rough edges, everything fits together just well enough to be an enjoyable albeit flawed and slow game. New play styles are introduced and not used too often, so you only ever scratch the surface. It’s impressive how far-reaching the story is and how many variations and gags pop up over the course of the adventure, but since so many of the styles are more one-off and weaker, the pace often slows down to a crawl. ![]() Evoland 1 is about three or four hours long, but the sequel closes in on 20 hours. It’s cute that they bounce between Zelda-like action, side-scrolling platforming, turn-based battles, and more, but the only element that is consistently enjoyable is the top-down action.Įvoland 2 also suffers from being a hard overcorrect to the first game. It’s immediately more engaging than the first game, but suffers a ton from being the jack-of-all- trades of game styles. You start off in a vibrant 16-bit world and then journey to a monochrome Game Boy-like area, an 8-bit time period, and then a futuristic 3D world. Following with the evolutionary theme, each time period has a different graphical style. You play as a young hero who pairs up with a few other characters along the way on a time-travelling quest evocative of Chrono Trigger. The sequel, while still tongue-in-cheek, takes on a more serious approach to the story. I haven’t been less enthused by 2D Zelda gameplay and turn-based battles in years. The only driving force in Evoland 1 is to see how they riff on the next generation of games because the actual gameplay is just a pale imitation of what it’s referencing. It bounces from primitive 2D Zelda to Final Fantasy to Diablo over the course of the journey, but it’s more parody than polished. Character movement is slow, the retro-inspired music very clearly and painfully loops, and death can often make you repeat large chunks of mediocre gameplay. The charming setup is sullied as the gameplay is plodding, sometimes brutal, and janky. The game evolves and mutates as you progress, unlocking better graphics, more settings, more attacks, and cute jokes about the evolution of video games over the past 40 years. I’m actually surprised it found success on PC because it seems like something that would have been way more engaging as a mobile experience. The first Evoland is an interesting rough draft of an idea.
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